Struggle of Empires (2004)



Players: 2 - 7
Playing time: 180 minutes

Data from BoardGameGeek
From the designer:
Think of Civilization/Age of Renaissance set in the 18th century. Players take the role of one of the major powers of the period and fight in both Europe and the colonies. The twist to the game is that in each war, players must form into two alliances. Once allied with a player, you cannot fight each other. This means that you do not have the backstabbing of Diplomacy to worry about; if he's allied, he's with you until the end of the war. This means that a player has to think carefully about who he wants to fight against and who he wants to ally with. Very often he will want to ally with his natural enemy and go to war with the guy who doesn't really want to fight him. On top of this, you have lots of improvement tiles that you buy to shape your empire, plus alliances with minor powers, and the possibility of going into revolution. Even though it is a big empire building game, it will scale from 3 to 7 players and has pretty simple rules.

Alan Beaumont

Superb, but some analysis paralysis issues in the final few plays. Rating has climbed with successive plays. Wriggling into the 'right' alliance is crucial for a happy result, but is easier said than done (keep your enemies closer!). Probably not enough tiles for 7 players, so am mulling over some expansions and a revision to the unrest system to speed the final few actions. The best game yet from Warfrog.

  • Rated this 9/10
  • Owns this


Richard Fisher

  • Owns this


Toast Crumbs

  • Rated this 6/10
  • Owns this


Graham Charlton

3 and a half hours of arguing over a map. Bliss.

  • Rated this 8/10
  • Owns this


Ian Pearson

  • Owns this





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