Tigris & Euphrates (1997)



Players: 2 - 4
Playing time: 90 minutes

Related Games:






Data from BoardGameGeek
Regarded by many as Reiner Knizia's masterpiece, the game is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.

NOTE: More recent editions of the game by Mayfair and Pegasus (possibly among other publishers) contain a double sided board and extra components for playing the advanced version of the game.

Part of what is considered Reiner Knizia's tile-laying trilogy.

The Hans im Gl├╝ck version states it is for 2-4 players; the Mayfair Games version states it is for 3-4 players.

Re-implemented by:


Euphrates & Tigris Card Game


Expanded by:


Euphrat & Tigris: Die Zikkurat


Alan Beaumont

Almost excellent, but if you draw few red tiles, you lose. (Don't anyone shout, I can only go on what I've seen and experienced, so you're wasting the effort)

  • Rated this 7/10
  • Owns this


David King

A very involving tile laying game, with far more accessible gameplay than the rulebook would lead you to believe. However, while the basic mechanics might be accessible, the choices involved can be some of the most enjoyably agonising of any game I've played. It also includes probably my favorite methods of victory point scoring in any such game to date. However, for some reason I have trouble getting it to the table. While I do like it, I find that other games more closely tied to their themes, or less abstracted overall, are my first suggestions. And it just seems too oblique or too reliant on those agonising choices to be inflicted upon non-gamers. As such the score has fallen more than I'd like, but I barely ever play it. A pity.

  • Rated this 6/10
  • Owns this


Graham Charlton

Clever but dry

  • Rated this 6/10


Phillip McCaughey

Initially I was luke warm to this abstract. I preferred more theme, more direct confrontation. But perhaps half way through my second game I became hooked. I've only ever played with two players and apparently it's better with more but I love the way the game builds up and then all hell breaks loose as you keep finding ways in to each others civilizations to score more points. And the scoring itself is really well done, ensuring that you can always focus on your opponents weak points to try and best them. A really good game with the right people.

  • Rated this 8/10
  • Owns this
  • Wants to play this


James Graham

  • Rated this 8/10





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