Clash of Cultures



Players: 2 - 4
Playing time: 180 minutes

Data from BoardGameGeek
CLASH of CULTURES

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic". Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in it's infancy. Move settlers to uncharted regions and reveal the terrain and it's resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry", "neutral" and "happy". Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points for:
- The number of cities and their sizes
- Your Culture Level (things that will remain long after your civilization is gone)
- Your Happiness Level
- Objectives (Military and Civic)

Alan Beaumont

Excellent fast playing (at least until the final stages) Civilization type game. Loses a little for the random nature of the cards and mapboard development, but gains again for multiple development options in the face of this. this is what makes each game a fresh challenge, but a lucky player (especially early) can be a bit of a juggernaut and an awkward map can lead to a bit of an AP prone Sitzkrieg (or death/glory charges) late on. Variable ending helps to mitigate this quite a bit. The best available for fun and gameplay this side of the original Tresham Civilization.

  • Rated this 9/10
  • Owns this


Graham Charlton

  • Rated this 9/10
  • Owns this


Toast Crumbs

  • Rated this 7/10


Phillip McCaughey

A quick (comparatively!) civilization game that covers the 4X's well. The tech tree and exploring are cleverly streamlined and generally there is a lot going on but in such a way that its relatively easy to keep track of things. I really, really like this game and it comfortably scratches the ‘civ’ itch in my collection. My only criticism is that the game can drag with AP prone players which can be very painful. But this is more of a criticism of the players rather than the game.

  • Rated this 9/10
  • Owns this
  • Wants to play this


Shane Lam

  • Rated this 9/10
  • Owns this





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