Dominion (2008)



Players: 2 - 4
Playing time: 30 minutes

Related Games:






Data from BoardGameGeek
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

From the back of the box: "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

"But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted."

Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play -- leading to immense variety.

Part of the Dominion series.

Integrates with:

Dominion: Intrigue




Graham Charlton

Needs at least one expansion to give enough variety, but at that point there are so many variations that every game feels unique.

  • Rated this 7/10
  • Owns this


Alan Beaumont

Impossible to play just once. Deck management without pain, minimal luck over a whole game. Player interaction slight but subtly crucial in effect on outcome. An infinity of speedy goodness. Ooh err!?!

  • Rated this 9/10
  • Owns this


Richard Fisher

  • Rated this 8/10
  • Owns this


Vic Chatfield

  • Rated this 8/10


Kevin Lewis

  • Owns this


Toast Crumbs

  • Rated this 7/10
  • Owns this


Phillip McCaughey

I enjoy playing this but it hasn't been getting a lot of love since newer, shiner deck builders have been coming out. The building of your card engine and the comboing of cards is really a cool feeling. It plays quickly and is very smooth. People can pick this up very easily and enjoy seeing the deck that they have constructed churn out benefits. It's the fine tuning that takes casual players a bit longer to get - don't buy all of the shiny cards with nice actions all of the time. The lack of interaction is fine. If you want more then play something else. Sometimes it's nice, especially for such a quick game, to sit back and build.

  • Rated this 7/10
  • Owns this


James Graham

  • Owns this


Shane Lam

  • Rated this 5/10


Steve Venezia

  • Rated this 9/10
  • Owns this





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