Android: Netrunner (2012)



Players: 2 - 2
Playing time: 60 minutes

Data from BoardGameGeek
Game description from the publisher

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Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

Reimplements:

Netrunner




Phillip McCaughey

My first ever LCG (or CCG even) game and I'm completely hooked. I like the theme and the fluff of the Android universe. The asymmetry of the game is great. The bluffing, the double bluffs, the reading of players, the many options from the cards, the building up of you rig/servers. There is a lot to like. And I do. And then comes the deckbuilding. As soon as you start mulling over the possibilities of card combinations then you know the game really has got it's hooks into you. I can spend many an uncomfortable tube journey thinking up janky combinations for my next Netrunner night. This game has been a regular weekly fixture for a number of years now. We meet in a pub, have a few beers and a few games and I've made some new friends along the way.

  • Rated this 9/10
  • Owns this


Graham Charlton

The perfect blend of pre-game deck building and in-game strategy, neither dominates over the other. My favourite constructable card game.

  • Rated this 8/10
  • Owns this
  • Has this available for trade


David King

A remarkably thematic asymmetrical card game, with a good amount of replay-ability and an interesting collection of mechanics. It is admittedly reliant on at least some expansion cards for long term shelf life, but with each pack of cards being fixed (players can easily check each packs card list before purchase) that is far more tempting and justifiable than the old collectible format. I would recommend the deluxe boxed expansions, with other data packs added as desired for flavor/completeness. An excellent game, especially with a few add-ons to keep deck construction variety high.

  • Rated this 10/10
  • Owns this


Vic Chatfield

  • Rated this 10/10
  • Owns this


Toast Crumbs

  • Wants to play this
  • Really wants to own this


Eran Aviram

  • Owns this


James Graham

  • Owns this


Neil Cavendish

  • Owns this


Steve Venezia

  • Rated this 7/10
  • Owns this





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