THE WAR IS OVER. THE ROBOTS WON.
The Computer Is Not Your Friend.
It is 2047 A.D. The robot revolt is over, and the machines have won!
Now the world has been divided into 18 different Zones, each ruled by a
In many Zones, humans still survive – but they
are no longer masters of the world. Some are slaves, others wander in a
bleak landscape . . . and a few are fighters, striving to regain a lost
inheritance: the Earth!
Enter a future where humans battle to awaken from a mechanical nightmare: GURPS Reign of Steel.
Setting: Futuristic robot apocalypse
Intended Tone: Gritty heroism
System: GURPS 4e
The PCs will be members of a cell of wild humans, operating somewhere in Europe or North Africa.
in guerrilla warfare against the machines. Sabotage robot
infrastructure. Liberate captive humans. Destroy robots. Salvage
But be careful. Expect combat to be lethal. The machines
are more technologically advanced, and usually better armed and armoured
than the humans. Pick your battles. And be on the lookout for robot
infiltrators, as well as human scum preying on their own kind.
creation guidelines: 200 point budget. There is a mandatory -15 point
disadvantage, with a further disadvantage limit of up to -50 more
Optional templates and lenses will be recommended, but not compulsory.
PCs are expected to be team players, fighting collectively for their
(and humanity's) survival.
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